Live DMX input is used to drive and control enabled fixtures within a 3D UE level. The DMX protocol can be used in the input provided to Blueprint nodes and fixtures-type actors, for rapid live show stage previsualization. Here are typical use cases that we have identified around the DMX feature. sACN (streaming architecture for control networks), currently appears more popular and allows you to run 63,999 universes of DMX data down a single network cable. Although it is an older protocol, it is supported by more gear and devices. Artnet allows sending 32,768 universes down a single network cable. DMX is used throughout the industry to control various devices in the live events industry such as lighting fixtures, lasers, smoke machines, mechanical devices, among others.Īrtnet and sACN are network protocols allowing to aggregate and send DMX data over ethernet (IP).
The tools and production pipelines are convoluted, difficult to use, and often impair the overall creation and production processes.Įpic has decided to tackle this problem by adding support for DMX ( Digital Multiplex) data communication through both Artnet and sACN variants.
Pixelconduit dmx output software#
The existing solutions in the live entertainment industry are a mix of hardware and software platforms that are scattered, proprietary, and expensive. Despite that, it has been adopted by talented groups willing to build the necessary and missing tools/plugins to push the boundaries of the possible further and achieve their desired creative goals. When Unreal was new to this market, it was missing some fundamental and usability features. We have seen numerous executions that have been either partially or totally powered by Unreal. Lately, there has been increasing interest and demand for Unreal in the context of live events and permanent digital installations throughout the world.